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FINAL Version : XBOX CASE - Introduction to Business
As the people who live in the 21st century, we all fully aware that the world of technology is developing very quickly. As a result, it generally changes the world especially the business marketing style where the technology itself is as the product. This dynamical world of technology has somehow create a new situation where every existing company will be more depending on their ability to aim their market segmentation accurately to enable them to differentiate themselves, so they could furnish their business development and having chance to survive in the market where everything will be very highly competitive and moving very fast. Unfortunately, the current condition is worsening with the situation where technology is now can be easily duplicated. Back then, a product can be known as “The Inventor or The Innovator” for a long period since there was no competitor. But these days, it can be easily become “The obsolete” in a very short period from the time it was released. Many companies considered that Technology is still a dominant factor for a product to win the market. But in the reality, it changed to be a potential blunder for the marketing itself. This happens due to the character of technology itself, where in the beginning it normally is valued as “innovative” but later on will always be “parity”. The “XBOX”, was initially developed by Microsoft office within a small team which includes Seamus Blackly, a game developer and high energetic physicist. The rumors of a video consoled being developed by Microsoft first emerged at the end of 1999 following interviews of Bill Gates. Gates said that a gaming/multimedia device was essential for multimedia convergence in the new times of digital entertainment. On March 10, 2000 the "XBOX Project" was officially confirmed by Microsoft with a press release. Some see the XBOX as a way to capitalize on the growing video game market, noting that the PC market growth was stagnating after the dot-com bust. According to the book Smartbomb, by Heather Chaplin and Aaron Ruby, the remarkable success of the upstart Sony PlayStation worried Microsoft in late 1990s. The growing video game market seemed to threaten the PC market which Microsoft had dominated and relied upon for most of its revenues. As well, a venture into the gaming console market would also diversify Microsoft's product line, which up to that time had been heavily concentrated into software. XBOX presented a standardized alternative to the near-endless variety of end-user configurations on the PC. The XBOX even brought high-end gaming technology to the mainstream, sporting a top of the line GeForce 3 equivalent graphics processor, a built-in Ethernet adapter, and Dolby Digital 5.1 sound in hardware. Strategy that implemented by XBOX has to be unique and different from its competitors. The accuracy on identifying market segment and classifying consumers and also creating a unique positioning value are several combinations and important factors for XBOX successness on market competition. Other factor that also important is consumer’s trust. At this point, XBOX needs to develop an extremely good marketing strategy to create the consumers loyalty. This is to anticipate when consumers start considering the XBOX innovative technology became obsolete technology, but with their loyalty the will still chose to buy XBOX instead of their competitors” XBOX minded”. XBOX, is a product launched by Microsoft, the biggest software company in the world. Eventhough Playstation has more variety of games than XBOX, many companies compete in making games based on this product. Why ? It happens due to the more they could sell the machine the more they could sell the software itself. But then how the games can be sold a lot while the content for the games is not that much??? A Marketing strategy requires decisions about the specific customer the firm will target. Process narrows down from broad opportunities to specific strategies, such as segmentation, differentiation, targeting and positioning. Segmentation is an aggregating process that clusters people with similar needs in market segment.[1] Market segment is a (relatively) homogeneous group of customers who will respond to a marketing mix in a similar way. Targeting is a fairly homogeneous (similar) group of customers to whom a company wishes to appeal. Differentiation is the marketing mix distinct from and better than what is available from competitor. Positioning is an approach that refers to how customer thinks about proposed and/or present brand in the market. XBOX is Microsoft’s first venture into game console, and the company’s marketing strategy differs from that of competitors. Marketing strategy are specifies a target market and a related marketing mix[2]. XBOX have a specific target market, they are between 16 to 26 years old audience who are game addict and interest in high technology. XBOX have a marketing mix to win a competition. Marketing mix are the controllable variables (Product, Price, Place, Promotion) that the company puts together to satisfy a target group[3]. A. Product Product is the need–satisfactory offering by a firm, and XBOX is a consumer product. Consumer product is meant for the final consumer. Microsoft develops XBOX as their specialty product. According to an author Jerome McCarthy on his book (Basic Marketing), “specialty products are product that price sensitivity is likely to be low and consumers who want to buy it must have a strong preference”. So if we look at XBOX, it is categorized as a high technological product. Thus, XBOX customers must be the people who strongly have a preference about XBOX, so that they can use this product in a proper way. A high technology product is known as an expensive good, so this product is basically targeting people who are not really sensitive about price. Regarding technology, no matter how high the technology owned by Sony’s Playstation, they will still hard to compete with the strategy of integrated technology of XBOX plus PC. One way for Sony to overcome this condition is by starting to expand PC media transmission on their machine. But this will require a media software that integrated on windows program. This is the current competitive advantages that XBOX experiencing. Price Price is the amount of money that charged for “something” of Value. As a new product in the market, XBOX implemented a price penetrating strategy, X box sell their product with lower price than Sony Playstation with hope that they could compete and win the market which is currently dominated by Sony Playstation. As a cross subsidy to a cheap machine game, Microsoft strategy is to get more income from the XBOX software game selling. Referring to the Microsoft expecations in “XBOX360 manufacturing costs to diminish annually” (www.xb360info.com/XBOX/info/123), Microsoft pricing strategy in the long term will reduce the retail price with the hope to achieve wider market than today. Place Place are making goods and services available in the right quantities and location when customers want them. As we mentioned earlier, XBOX is a specialty product, this condition made need to be sale by using selective distribution. Selective distribution is a way of selling by using only a middleman who is willing to give special attention to the product. This is to give the XBOX to be an exclusive games but still easy to access by consumers. Promotion Promotion is communicating information from seller to potential buyer or other in the channel to influence attitudes and behavior. XBOX is a product that created for consumers who has an innovator characteristic (those people who are eager to try new idea and willing to take risk) and early adopters (They are very respected by their peers and often are opinion leaders). Therefore, XBOX uses internet to develop an XBOX community in its early existence. Afterwards, they started to use the advertising through TV, and magazine. Besides, XBOX is hoping to have publicity (unpaid form of non personal presentation of idea, good or service). Relying promotion on the advantages of the product and benefit is a quite common strategy. Therefore, additional strategies are highly required to attract the customers if the competitor has the same features and benefits. People in the future will be spending more of their time in front of the computer and internet connected video games, rather than sitting all day in front of the TV like today. XBOX 360 is a videogame that provides gamers an ability to play online games. And since now everybody can create the same thing, this has creating a high competition among XBOX, Sony playstation, and Nintendo. A. Market Segmentation. Rheinald Khasali on his book “aiming Indonesia Market; Segmentation, Targeting and Positioning”, mentioning that in the market segmentation strategy, the first priority to do is differentiating, by means (in a purpose to put two or more segment based on the consumer’s need, and every single segment will get different treatment as well. This strategy happened to be relevant to what has been carried out by windows with their XBOX. XBOX aims the different market aimed by its competitor such as Nintendo in a way of dividing the age demography segmentation. The game console market is normally targeting the level of young age or children. But XBOX aim more to the market of teenage and adult people. Even though Sony Playstation has been also aimed this kind of market level. It is better for XBOX if they could aim more specific market, as if they chose the teenager and adult people as their market, they should find those level of people who is from upper and middle class, innovators and early adaptors teenage and adult people. B.Targeting. It will be good if XBOX use the “combined target market approach strategy” (combining two or more sub markets into one larger target market as a basis for one strategy). XBOX has chosen the people in the age of 16-26years old, upper-middle, innovators and early adaptors. This entire segment is combined into one target market and using the same single strategy. C. Differentiation. Microsoft tries to beat its competitors, Sony PS3 and Nintendo by giving an easy and cheap access in getting the Software Development Kit to make games or SDK. Small developers are possible to create games by testing and distributing the games through XBOX Live Arcade channel (a download tools through internet access on XBOX) for only $99 per year. The existence of kits that can develop XBOX-based games enable the growth of home game developers which resulted the more games choices for the consumers.A significance product deferentiation automatically will create a new market due to the increasing consumer’s needs because they have used to any technology innovation. Marketing strategy for technology products is closely related to communication aspects. Advertising is a form of communication to fulfill marketing functions. Running a marketing function effectively should be more than just giving informations to consumers. It should be able to build a public image to act accordingly as the company’s marketing strategy to create revenue. This is closely related to the high involvement technology product’s characteristicsdue to the fact that the consumers should be well informed about the products before they decide to purchase the goods. 1. Social and technological factors have influenced the growth of the intreractive entertainment market are : Social Factor Not only teenage boys play games, now younger kids and adults play games too. Life style, people have a tendency to follow the trend. Women play games too Technology factor Communication Technology Allow Real Time Interaction Among gaming enthusiasts DVD Audio visual Technology Computer technology 2. Demographics that’s used to define the XBOX target market and about the target market for Nintendo’s Game Cube are XBOX for 16 to 26 years old audience. Nintendo gameCube only for kids and try to attract 20s ages group 3. Do you agree or disagree with Microsoft’s strategy of featuring hardware, sound, and graphics rather than immediately offering lot of game titles? We are agree with microsoft strategy to offer the best hardware, sound and graphic, rather than offering a lot of game titles due to the market needs which highly concern the best technology. With a growth of communication technology and audio visual technology, everyone wants to play a game as if they were taking part in the games . Besides, Microsoft with XBOX have a specific target market which is people who require a very good quality of games in terms of technology and its aspects. Actually, it is important to provide various game tittles but unfortunally this is not a positioning aspect of XBOX. This can be done later on. Pertanyaan XBOX Success depends on the marketing program not the product itself. Today is the marketing era, when everyone can make the same product, or maybe better than our product. Marketing strategy run a very important role to be able to identify what the consumer’s needs and wants. We can create a product, promotion, set a pricing, and distribute a product to consumer accordingly to what our consumer’s demands. So, the success of XBOX is wholly dependent on the marketing program, not the product it self. Pertanyaan SEGA’s participation was so meaningful for japanese customer, because in the Japanese mind, SEGA is the best and maybe the only one the best game publishers. Member of the team : Achmad Yanu, Dahniarto Anugrah, Dono Indrarto, Joko Suranto, Ninien Irnawati, Sugeng Ayu Ratri, Taufan Zamzami.
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Group Assignment : Introduction to Business
versi terakhir dari kerja kelompok hari Minggu, 28 Agustus 2006. Tinggal ditranslate Case Study : XBOX Group 5 : Dahniarto A Sugeng Ayu Ratri Achmad Yanu Dono Indrarto Joko Suranto Ninien Irnawati Taufan Zamzami Dunia teknologi berubah dengan sangat cepat, dan sebagai hasilnya akan mengubah dunia, terutama dunia pemasaran di dalam produk teknologi tersebut. Satu fakta yang tidak dapat dihindari adalah bahwa dalam dunia yang berteknologi tinggi, perusahaan semakin perlu bergantung pada kemampuan membidik segmen pasar secara presisi untuk membedakan diri mereka dalam pasar yang beragam dan bergerak sangat cepat. Kondisi tersebut diperparah dengan kemudahan dalam hal duplikasi teknologi. Suatu merek tertentu yang pada awalnya disebut The Inventor atau The Innovator akan dengan sangat cepat menjadi suatu produk yang obsolete. Teknologi, bagi sebagian besar perusahaan dijadikan sebagai factor dominant dalam memenangkan pasar; pada kenyataannya malah menjadi suatu blunder bagi pemasaran itu sendiri. Hal ini disebabkan sifat teknologi yang meski pada awalnya bernilai “inovatif”, akan selalu bersifat sebagai sesuatu yang “paritas”. The Xbox was initially developed within Microsoft by a small team which included Seamus Blackley, a game developer and high energy physicist. The rumors of a video game console being developed by Microsoft first emerged at the end of 1999 following interviews of Bill Gates. Gates said that a gaming/multimedia device was essential for multimedia convergence in the new times of digital entertainment. On March 10, 2000 the "X-box Project" was officially confirmed by Microsoft with a press release. Some see the Xbox as a way to capitalize on the growing video game market, noting that the PC market growth was stagnating after the dot-com bust. According to the book Smartbomb, by Heather Chaplin and Aaron Ruby, the remarkable success of the upstart Sony PlayStation worried Microsoft in late 1990s. The growing video game market seemed to threaten the PC market which Microsoft had dominated and relied upon for most of its revenues. As well, a venture into the gaming console market would also diversify Microsoft's product line, which up to that time had been heavily concentrated into software. Xbox presented a standardized alternative to the near-endless variety of end-user configurations on the PC. The Xbox even brought high-end gaming technology to the mainstream, sporting a top of the line GeForce 3 equivalent graphics processor, a built-in Ethernet adapter, and Dolby Digital 5.1 sound in hardware. Strategi yang dipakai Xbox haruslah unik dan berbeda dari kompetitornya. Kepresisian dalam mengidentifikasi segmen pasar dan ketepatan dalam membidik target konsumennya serta menciptakan suatu nilai positioning yang unik; merupakan faktor-faktor kombinasi yang sangat penting yang menentukan keberhasilan Xbox dalam persaingan pasar. Faktor lain yang tidak kalah penting dalam menunjang kesuksesan pemasaran adalah kepercayaan pelanggan. Disinilah, Xbox perlu membangun strategi marketing yang baik agar untuk kedepannya walaupun teknologi Xbox menjadi teknologi yang obsolete, konsumen tetap memilih Xbox (Xbox minded). Xbox, produk yang diluncurkan oleh Microsoft, the biggest software company in the world, Variasi games Playstation masih lebih banyak dibandingkan dengan xbox. banyak perusahaan yang berlomba lomba untuk membuat games diatas platform produk ini. Mengapa? Semakin banyak produk terjual maka kemungkinan software dari developer terjual juga makin besar. Tetapi, bagaimana peralatan games terjual banyak jika content yang ada juga sedikit ??? A Marketing strategy requires decisions about the spesific customer the firm will target. Process narrows down from broad opportunities to specific strategies, such as segmentation, differentiation, targeting and positioning. Segmentation is an aggregating process that clusters people with similar needs in market segment.[1] Market segment is a (relatively) homogeneous groups of customers who will respond to a marketing mix in a similar way. Targeting is a fairly homogeneous (similar) group of customers to whom accompany wishes to appeal. Differentiation is the marketing mix distinct from and better than what is available from competitor. Positioning is an approach that refers to how customer thinks about proposed and/or present brand in the market. Xbox is microsoft’s first venture into game console, and the company’s marketing strategy differs from that of competitors. Marketing strategy are specifies a target market and a related marketing mix[2]. Xbox have a specific target market, they are between 16 to 26 years old audience who are game addict and interest in high technology. Xbox have a marketing mix to win a competition. Marketing mix are the controllable variables (Product, Price, Place, Promotion) that the company puts together to satisfy a target group[3]. A. Product Product are the need –satisfying offering of a firm. Xbox merupakan consumer product. Consumer product are meant for the final consumer . Microsoft memposisikan xbox sebagai specialty product. Menurut Jerome McCarthy dalam bukunya Basic Marketing, specialty products are product that price sensitivity is likely to be low and consumen who want to buy it must have a strong preference. Hal ini karena XBOX merupakan produk berteknologi tinggi, sehingga hanya mereka yang mau membelinya harus mempunyai prefensi yang jelas tentang Xbox, sehingga bisa memanfaatkannya secara maksimal dan sesuai dengan kebutuhan. Untuk produk – produk berteknologi tinggi, pada umumnya ditujukan kepada konsumen yang tidak terlalu Price Sensitive, karena produk berteknologi tinggi pada umumnya mahal. Hal tersebut juga berarti bahwa setinggi apapun teknologi yang dimiliki prosesor Sony’s Playstation, sebagai pesaing utama Xbox, tidak akan mampu dibandingkan dengan kekuatan integrasi teknologi Xbox plus PC. Satu cara bagi Sony untuk merespon kondisi ini adalah mulai mengembangkan transmisi PC media. Namun hal ini memerlukan media software yang tergabung di dalam Windows. Inilah competitive advantages yang untuk sementara dimiliki oleh Xbox. B. Price Price is the amount of money that charged for “something” of Value[4]. Xbox menggunakan strategy penetration pricing yaitu menjual dengan harga murah dipasar. Hal ini karena Xbox merupakan new product, dan bersaing untuk mendapatkan konsumen Playstation 2 yang merupakan market leader. Untuk mendapatkan konsumen Playstation 2, maka Microsoft menjual Xbox dengan harga yang tidak terlalu tinggi. Selain itu Microsoft mengharapkan pemasukan dari penjualan software games xbox. Mengacu pada harapan Microsoft untuk Xbox yang dimuat dalam “Xbox 360 manufacturing costs to diminish annually” (www.xb360info.com/xbox/info/123), strategy pricing Microsoft jangka panjang akan mengurangi harga retail dengan tujuan untuk meraih pangsa pasar yang lebih luas yang saat ini didominasi oleh Sony’s Playstation 2. C. Place Place are making goods and services available in the right quantities and location when customer want them[5]. Xbox merupakan specialty product sehingga ketika menjualnya harus menggunakan selective distribution. Selective Distribution is selling through only those middlemen who will give the product special attention. Hal ini agar xbox tetap terkesan exclusive namun tetap mudah terjangkau oleh konsumen. D. Promotion
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Promotion is communicating information between seller and potential buyer or other in the channel to influence attitudes and behavior[6]. Xbox adalah product yang ditujukan untuk konsumen yang berkarakter innovators ( They are eager to try a new idea and willing to take a risk) and early adopters (They are very respected by their peers and often are opinion leaders)[7]. Oleh karena itu, dalam promosi awalnya xbox menggunakan internet untuk membangun komunitas xbox.. Setelah itu baru xbox menggunakan advertising melalui TV, dan majalah. Selain itu xbox berharap adanya publicity (unpaid form of nonpersonal presentation of idea, good or service). Mendasarkan promotion pada keunggulan dari fitur dan manfaat adalah strategi yang paling sering digunakan. Ketika menunjukkan segmen suatu pasar, seperti para innovator dan early adopters, hal ini menjadi lebih penting. Akan tetapi, apabila pesaing memiliki fitur dan manfaat yang sama pada produknya, strategi tambahan diperlukan untuk menimbulkan minat pelanggan. In the future, waktu yang dihabiskan mayoritas orang, tidak lagi di depan teve melainkan di devices yang terkoneksi ke saluran internet antara lain komputer dan video games. xBox 360 adalah platform video games yang memungkinkan pemainnya dapat memainkan online games. Kini dengan terbukanya tools membuat games di platform xBox 360, akan membuat situasi persaingan antara xBox 360 dengan Sony PS3 dan Nintendo. a. Segmentasi Pasar Rheinald Khasali dalam buku “Membidik Pasar Indonesia; Segmentasi, Targeting dan Positioning”, menyebutkan bahwa dalam strategi segmentasi pasar, pilihan pertama yang dianjurkan adalah melakukan diferensiasi, yang secara sengaja memasuki dua atau lebih segmen yang berbeda berdasarkan kebutuhan-kebutuhan konsumennya. Setiap segmen yang berbeda ini akan memperoleh treatment yang berbeda pula. Hal ini juga sangat relevan dengan apa yang sudah dilakukan Microsoft dengan Xbox-nya. Xbox membidik pasar yang berbeda dengan Nintendo berdasarkan segmentasi demografi usia. Pasar gaming console dulu cenderung bergerak di level umur anak-anak. Namun Xbox lebih fokus ke level remaja – dewasa awal. Meskipun di level tersebut sudah ada Sony’s Playstation. Sebaiknya untuk ke depannya, XBOX membidik pasar yang lebih tajam lagi yaitu kalangan upper middle, innovators dan early adaptors. b. Targeting Xbox sebaiknya menggunakan strategi the combined target market approach (combining two or more sub markets into one larger target market as a basis for one strategy)[8]. XBOX memilih segment level usia 16-26 tahun, upper middle, innovators dan early adaptors. Semua segmen ini digabung menajdi satu target market dan menggunakan strategi yang sama. c. Diferensiasi Dengan Visi Menghadirkan sarana Entertainment di setiap ruang keluarga, Microsoft berusaha mengalahkan kompetitornya, Sony PS3 dan Nintendo dengan memberikan akses perolehan SDK (Software Development Kit untuk membuat games) semudah dan semurah mungkin. Hanya dengan biaya $99 pertahun, small developer dapat membuat games, melakukan test dan mendistribusikan games itu melalui channel Xbox Live Arcade (Sarana pendownload’an games melalui akses internet pada Xbox). Dengan kit yang dapat mengembangkan game dengan platform Xbox, diprediksikan semakin banyak para pengembang game rumahan dan hal itu berdampak pada semakin banyak pilihan game bagi para konsumen. Dengan diferensiasi produk yang signifikan, secara otomatis Xbox juga melakukan diferensiasi pasar dengan menciptakan pasar baru karena kebutuhan konsumen akan semakin meningkat karena sudah terbiasa dengan inovasi yang dilakukan oleh suatu produk teknologi. Strategi pemasaran produk teknologi berhubungan erat dengan aspek komunikasi. Periklanan merupakan bentuk khusus komunikasi untuk memenuhi fungsi pemasaran. Untuk dapat menjalankan fungsi pemasaran, maka apa yang harus dilakukan dalam periklanan tentu saja harus lebih dari sekedar memberikan informasi kepada konsumen. Periklanan harus mampu membangun suatu atmosfir publik agar terarah untuk berperilaku sesuai dengan strategi pemasaran perusahaan untuk mencetak revenue. Pendapat tersebut sangat relevan dengan sifat produk teknologi kaitannya dengan consumer knowledge mengingat produk teknologi termasuk kategori High Involvement karena konsumen perlu mendapat informasi yang luas tentang produk dan persuasi yang signifikan sebelum keputusan membeli diambil. 1. Social and technological factors have influenced the growth of the intreractive entertainment market are : Social Factor Not only teenage boys play games, now younger kids and adults play games too. Life style, people have a tendency to follow the trend. Women play games too b. Technology factor Communication Technology Allow Real Time Interaction Among gaming enthusiasts DVD Audio visual Technology Computer technology 2. Demographics that’s used to define the Xbox target market and about the target market for Nintendo’s Game Cube are Xbox for 16 to 26 years old audience. Nintendo gameCube only for kids and try to attract 20s ages group 3. Do you agree or disagree with Microsoft’s strategy of featuring hardware, sound, and graphics rather than immediately offering lot of game titles? I agree with microsoft strategy to offer best hadware, sound and graphic, rather than offering lot of game titles because the market need that to play a game. With a growth of communication technology and audio visual technology, everyone wants to play a game, seem he were in that games. So, offering best hardware, best sound, and best graphic is a good idea. Beside that, microsoft with Xbox have a target market, a people who want play games with good graphic and good sound. Offering a lot of games title is important too, but its not a positioning of Xbox. Offering a lot of games title can do later. So everyone who buy a games expect a very best performance from that games Pertanyaan Xbox Success depends on marketing program not the product it self. Today is marketing era, when everyone can make the same product, or maybe better than our product. So our strategy, especially marketing strategy have a very important position. With marketing, we know what consumen need and want. We can created a product, promotion, set a pricing, and distribute a product to consumer appropriate what consumen need and want. So, xbox succes depend on marketing program, not the product it self. Pertanyaan Sega’s participation was so meaningful for japanese customer, because in the japanese mind, sega is the best and maybe the only one the best game publishers [1] E. Jerome McCarthy. “Basic Marketing”. Irwin McGraw-Hill 1999 [2] ibid [3] ibid [4] ibid [5] E. Jerome McCarthy. “Basic Marketing”. Irwin McGraw-Hill. 1999 [6] ibid [7] ibid [8]
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